Doctor Who's top 10 baddies | Virgin Media

Doctor Who's top 10 baddies

15/10/2015TV

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We all love The Doctor. After all, he gave us the perfect excuse to wear our bowties again. But while our good Doctor has captured the hearts of many a fan, there’s something curiously alluring about the bad guys that he has to wrangle with. Here are 10 that we love watching The Doctor beat time and again.

 

 

 

10. The Sontarans 

The Sontarans at their best could be rather terrifying.

The Sontarans at their best could be rather terrifying.

They've had the sting taken out of them recently, what with Strax hanging out with a benign Silurian and even a human girl. But at their blank, warmongering best, the Sontarans could be rather terrifying. Although their main gimmick of taking off a dome-shaped helmet to reveal a dome-shaped head straddles the line between grotesque and hilarious.

How to defeat them: Whack them on the hole at the back of their neck.

9. The Vashta Nerada 

Vashta Nerada: microscopic meat-eating critters who look like shadows.

Microscopic meat-eating critters who look like shadows.

Ah, the 'piranhas of the air'. One of the big successes of the 21st century Doctor Who, the Vashta Nerada are microscopic meat-eating critters who look like shadows when enough of them swarm together. Basically, if you appear to have two shadows, you're being eaten alive by miniature munchers. Bon appétit!

How to defeat them: Bargain with them. For space piranhas, they’re remarkably open to conversation. 

8. The Zygons 

Zygons: we can't decided whether they're scary or lovable.

We can't decided whether they're scary or lovable.

The magnificent pockmarked Zygon has always seemed a little wasted, what with their propensity to shape-shift into boring old human form. But thanks to the 50th anniversary special, we’ve had a proper look at their cratered cone heads. We can’t quite decide whether they’re scary or lovable…

How to defeat them: Good old-fashioned army tactics. They’re space warriors, after all. 

7. The Great Intelligence 

The Great Intelligence: a multidimensional space cloud.

A multidimensional space cloud.

A nebulous being that kind of floats around in Time and Space, The Great Intelligence is best described as a multidimensional space cloud. As Dr Simeon (Richard E Grant), it almost wiped The Doctor out of existence in The Name Of The Doctor. But it's been around for ages, chasing The Doctor all over the place in its floating, intangible form.

How to defeat it: Let it overreach itself. Swanning into The Doctor's time stream to try and obliterate him from reality was a bit ambitious.

6. The Ice Warriors 

Ice Warriors: they hadn't been seen since 1974.

They hadn't been seen since 1974.

Until this year's Cold War, the Ice Warriors hadn't been seen since 1974's The Monster Of Peladon, but they retained a special place in fans' memories. Was it the hissy voice? The pincer hands? Their ability to lurk in the ice for thousands of years before thawing out and inventing exciting new weapons to kill people with? Probably not. It was the cool armour, wasn't it?

How to defeat them: Meddle with their sonic cannon and they'll go right ahead and blow themselves up.

5. The Silence 

The Silence: you forget you've seen them the moment you turn away.

You forget you've seen them the moment you turn away.

A modern fave, the Silence have an excellent quirk: you forget you've ever seen them the second you turn away. They can also electrocute your face off just to make sure, the meanies. Their motivation is still slightly mysterious, but they're hellbent on the Doctor's demise and avoiding a certain question. We haven't seen the last of these guys.

How to defeat them: Wear an eyepatch with a wibbly-wobbly timey-wimey link to your brain. 

4. The Weeping Angels 

Weeping Angels: any statue could sneak up on you the minute you blink.

Any statue could sneak up on you the minute you blink.

Easily the best villain of recent years, the Weeping Angels awaken every fear you've ever had about seemingly innocent, inanimate objects. Literally any statue could start sneaking up on you the minute you turn your back, or blink. On their first appearance they had the charming superpower of sending you back in time, but later they started snapping necks. Which is all rather unsporting.

How to defeat them: Make them look at each other.

3. The Cybermen 

Cybermen: they salvage metal and humans to increase their emotionless army.

They salvage metal and humans to increase their emotionless army.

These silver machines have been relentlessly marching into The Doctor's life for years, salvaging bits of metal and even entire humans to increase their cold, emotionless army. For logical, unfeeling villains, The Cybermen cook up some pretty crazy schemes – emerging from drains or crashing a freighter into prehistoric Earth to kill humanity at birth, just to name a couple.

How to defeat them: Rub gold on their chest. Seriously. Rub-a-dub-dub! 

2. The Master 

The master: fiercely intelligent and stark raving bonkers.

Fiercely intelligent and stark raving bonkers.

The Master has always been a formidable adversary. Just like The Doctor, he's fiercely intelligent and can't stop gadding about on Earth. But there's one minor difference: he’s stark raving bonkers. This can make him pretty scary as he goes around hypnotising people or turning them into lovely little dollies. He’s also a big fan of modern pop music.

How to defeat him: Appeal to the old rogue's sense of vanity. 

1. The Daleks 

Daleks: the natural foe of the Time Lords.

The natural foe of the Time Lords.

Well, obviously. The Daleks have been terrifying us since (almost) the very beginning, popping up in the second-ever tale to enslave the world with extendable sink plungers. They possess the winning qualities of megalomania, humourlessness and no mercy whatsoever, killing everything in their path. The natural foe of the Time Lords, The Daleks have been slugging it out with The Doctor and his kind for as long as we know.

How to defeat them: Stairs. Unless they’re those new-fangled levitating ones. At that point, it’s best to just run.

 

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