games

PREVIEWED: Bioshock

As the aeroplane banks into a steep dive, the only thing visible through the porthole is the cold depths of the sea, hurtling towards you.

Thoughts of family or loved ones are lost in your mind as you go into survival mode. The only lifeline is a lighthouse in the distance.

You swim until you reach a strange, dark and eerie building set in an Art Deco style, chilling your bones even more than what seems like horizontal rain ever could.

As you open the door and fall inside, the world descends into a heavy black mist, and as you awake in Rapture (a mysterious underground complex, deep below the depths of the ocean), the size of the situation hits you like a heart attack. What the hell is going on?

"Everything about the game feels unique and... its compelling nature draws you in."

With no weapons, no ammunition and no clue of what's happened, your first job is to survey the surrounding area and arm yourself as best as possible.

There are no guns here. No flamethrowers or grenades, just pieces of old machinery welded together to make the best weapon with the tools provided.

Sentry droids comprise of an old barber's chair and a mishmash of drills.

Everything about the game feels unique and, moreover, its compelling nature draws you in, leaving you wanting to explore everything.

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07-07-2011