Some of the scariest things in this world aren't monsters. If you compare Jack Nicholson in 'The Shining' to zombies in 'Night of the living dead', you get the feeling of where the developer is taking you and how they want to change the way we're used to being scared.
As you begin, Big Brother and Little Sister are searching for DNA to harvest, with Big Brother in an old Navy diving suit and Little Sister being what the name implies - a six year-old girl.
Both are integral characters in the game, exemplifying the social ecology of non-playable characters and how they interact with the player and each other.
Watching her walking round extracting DNA and drinking it was one of the weirdest things at E3, but in the setting, it works wonderfully well.
"The world itself is vibrant and almost seems touchable in some instances."
The world itself is vibrant and almost seems touchable in some instances, with an artist spending his time solely creating water in the game.
The developers wanted to have a sense of water all around you, ready to race in and drown you at a moment's notice.
By utilising the gorgeous Art Deco interior design they've also managed to pull off that compressed, locked-in feeling that's been missing from so many survival horror games of late.