(Never the) Final FantasyBy David Jenkins

15/10/2015Games

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Gameplay still involves exploring a game world where enemies are never visible onscreen, but where battles are initiated apparently at random.

 

Battles take a bit of getting used to

Although common in Japan this approach has never been popular in the West.

The rather abstract turn-based combat was better tolerated but still limited the appeal of the game in the UK in particular.

With the increasing success of Final Fantasy in the West the battle system has been slowly tweaked and improved but it is only now, with the release of Final Fantasy XII, that Square Enix has instigated a complete root and branch change of the gameplay.

"Square Enix hasn't been foolish enough to throw the role-playing baby out with the bath water."

This greatly increases the pace of the game's action while also encouraging, rather than punishing, exploration.

This greatly increases the pace of the game's action while also encouraging, rather than punishing, exploration.

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