If you hold down the right trigger you go into Nail the Manual mode, where the two sticks control the shifting of your weight on your two feet. You can keep linking these Nail movies together, and it looks really cool and feels really cool.
Pro-G: Online appeared in Project 8 but not in the PS3 version. What are you doing this year for online play?
CF: This year we've made some pretty drastic changes to online. In previous years you'd have to back out of your single-player game into the main menu, and then go into the online menu. This year, because the game's all about creating your skater, with your abilities and skating the way you want to skate, at any point you just hit the pause menu and go right into Xbox LIVE, where it'll show you games that are taking place in the city you're in. You can jump right in with your skater and your abilities.
Pro-G: With the game coming to Wii, have you done anything to make that experience different to what we can expect on the PS3 and Xbox 360?
CF: With the Wii version we are doing a lot of Wii-specific controls and gameplay mechanics. Like, with Nail the Grab and Nail the Trick, we use the Wii controls - you flick it to do a kick-flip, you flick it to do a shove-it. We tried to add as many things that would make sense in the Wii version, but also not make the game harder to play.
Pro-G: For the first time in a long time the Tony Hawk franchise has some real competition, in the form of Skate from EA. Has this affected the game's development at all?
CF: You know, we started this one early because we had a very specific goal. We really changed nothing based on what's coming out from EA. On the other hand, competition is always awesome, because it's better for the community and it's better for everyone as they raise the bar for each other. But this year we just set out to make the best Tony Hawk game that we can.